Intelligent Technologies for Interactive Entertainment: 10th EAI International Conference, INTETAIN 2018, Guimaraes, Portugal, November 21-23, 2018
Компьютерная литература / Программирование
Основная информация:
Название: Intelligent Technologies for Interactive Entertainment: 10th EAI International Conference, INTETAIN 2018, Guimaraes, Portugal, November 21-23, 2018
Жанр: Нет
Автор: Paulo Cortez, Luis Magalhaes
Год выпуска: 2019
Формат: PDF
Размер: 14.5 MB
ISBN: 300759193208
Язык: Английский
СКАЧАТЬ Intelligent Technologies for Interactive Entertainment: 10th EAI International Conference, INTETAIN 2018, Guimaraes, Portugal, November 21-23, 2018 БЕСПЛАТНО EPUB - DOC - DJVU - RTF - PDFОписание: This book constitutes the refereed proceedings of the 10th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2018, held in Guimaraes, Portugal, in November 2018. The 15 full papers were selected from 23 submissions and present developments in artificial intelligence for human interaction or entertainment; artificial intelligence in games, augmented reality and virtual reality; intelligent human-computer interaction; and other Intelligent interaction or entertainment applications covering a wide range of areas from smart cities to visual analytics and marketing.
In the project Syntropic Counterpoints, we are using discussions between Artificial Intelligence clones to generate creative content. Nevertheless, our focus is less on content analysis and more on the beauty of creation itself and given context by the machines. We are using a different recurrent neural network (RNN), and collective creativity approaches to support interactions between Artificial Intelligence clones and trigger a humanless creative process which should lead to unsupervised robot creativity. The robots are trained by using the publications of some of the greatest thinkers of their time such as Aristotle, Nietzsche, Machiavelli, Sun Tzu and confronted to the crucial questions related to humankind such as understanding of moral, aesthetic, ethic, strategy, politics, etc. Throughout this robot-robot interaction model, we are trying to investigate the possibilities and consider limitations of using artificial intelligence in context-based creative processes as well as to raise questions related to potential future phenomena of machines mindfulness.